Pesan Persuasif dan Costumer Engagement Terhadap Iklan Perjudian Manipulasi AI di Facebook
Abstract
Keywords
Full Text:
PDFReferences
Cheung, C. M. K., Lee, M. K. O., & Jin, X. L. (2011). Customer engagement in an online social platform: A conceptual model and scale development. International Conference on Information Systems 2011, ICIS 2011, 4, 3105–3112.
CNN Indonesia. (2024). Waspada Hoaks Iklan Judi Online Najwa Shihab, Raffi, Atta Pakai AI. Cnnindonesia.Com. https://www.cnnindonesia.com/teknologi/20240116154203-192-1050246/waspada-hoaks-iklan-judi-online-najwa-shihab-raffi-atta-pakai-ai
De Vries, L., Gensler, S., & Leeflang, P. S. H. (2012). Popularity of Brand Posts on Brand Fan Pages: An Investigation of the Effects of Social Media Marketing. Journal of Interactive Marketing, 26(2), 83–91. https://doi.org/10.1016/j.intmar.2012.01.003
Fanjul Peyró, C., González Oñate, C., & Gautier Comes, C. D. (2024). Apuestas Deportivas y Publicidad. VISUAL REVIEW. International Visual Culture Review / Revista Internacional de Cultura Visual, 16(2), 81–94. https://doi.org/10.62161/revvisual.v16.5216
Faulina, A., Chatra, E., & Sarmiati, S. (2022). Peran buzzer dan konstruksi pesan viral dalam proses pembentukan opini publik di new media. JRTI (Jurnal Riset Tindakan Indonesia), 7(1), 1–14. https://doi.org/https://doi.org/10.29210/30031390000
García-Castro, J., Cancela, A., & Martín-Cárdaba, M. Á. (2022). Effects of advertising on problem gambling: Neural-cue reactivity as a possible underlying mechanism. Profesional de La Informacion, 31(6), 1–11. https://doi.org/10.3145/epi.2022.nov.14
García-Pérez, Krotter, A., & Aonso-Diego, G. (2024). The impact of gambling advertising and marketing on online gambling behavior: an analysis based on Spanish data. Public Health, 234, 170–177. https://doi.org/10.1016/j.puhe.2024.06.025
Gotlieb, J. B., & Swan, J. E. (1990). An application of the elaboration likelihood model. Journal of the Academy of Marketing Science, 18(3), 221–228. https://doi.org/10.1007/BF02726473
Guillou-Landreat, M., Gallopel-Morvan, K., Lever, D., Le Goff, D., & Le Reste, J. Y. (2021). Gambling Marketing Strategies and the Internet: What Do We Know? A Systematic Review. Frontiers in Psychiatry, 12(February). https://doi.org/10.3389/fpsyt.2021.583817
Hakimi, M., Fazil, A. W., & Matin, Z. (2026). Examining Cybersecurity Factors Affecting the Adoption and Institutionalization of Internet of Things Technologies in Developing Countries. 3(1), 26–36.
Hanss, D., Mentzoni, R. A., Griffiths, M. D., & Pallesen, S. (2015). The Impact of Gambling Advertising: Problem Gamblers Report Stronger Impacts on Involvement, Knowledge, and Awareness Than Recreational Gamblers. Psychology of Addictive Behaviors, 29(2), 483–491. https://doi.org/10.1037/adb0000062
Hing, N., Russell, A. M. T., Lamont, M., & Vitartas, P. (2017). Bet Anywhere, Anytime: An Analysis of Internet Sports Bettors’ Responses to Gambling Promotions During Sports Broadcasts by Problem Gambling Severity. Journal of Gambling Studies, 33(4), 1051–1065. https://doi.org/10.1007/s10899-017-9671-9
Isnaini, Nasyiriyah, T., Istighfari, N. A., & Rohmah, S. (2025). The Role of Digital Literacy in Social Media. MIMESIS, 6(1), 58–74. https://doi.org/https://doi.org/10.12928/mms.v6i1.12242
Kominfo. (2022). Status Literasi Digital di Indonesia 2022. Report Nasional 2022. https://aptika.kominfo.go.id/wp-content/uploads/2023/02/Report_Nasional_2022_FA_3101.pdf
Labrador, F. J., Estupiñá, F. J., Vallejo-Achón, M., Sánchez-Iglesias, I., González-álvarez, M., Fernández-Arias, I., Labrador, M., & Bernaldo-De-quirós, M. (2021). Title: Exposure of adolescents and youth to gambling advertising: A systematic review. Anales de Psicologia, 37(1), 149–160. https://doi.org/10.6018/analesps.428921
Lawn, S., Oster, C., Riley, B., Smith, D., Baigent, M., & Rahamathulla, M. (2020). A literature review and gap analysis of emerging technologies and new trends in gambling. International Journal of Environmental Research and Public Health, 17(3). https://doi.org/10.3390/ijerph17030744
Martin, D. (2017). Consumer technology and the future of online gambling. Acaption by Payvasion. https://www.onlinecasinoground.nl/wp-content/uploads/2019/03/Consumer-technology-and-the-future-of-online-gamblin-2017-2020.pdf
Parke, A., Harris, A., Parke, J., Rigbye, J., & Blaszczynski, A. (2015). Responsible Marketing and Advertising in Gambling: a Critical Review. The Journal of Gambling Business and Economics, 8(3), 21–35. https://doi.org/10.5750/jgbe.v8i3.972
Perloff, R. (2017). The Dynamics of Persuasion: Communication and Attitude in the 21st Century (6th ed.). Routledge, Taylor & Francis Group.
Populix. (2024). Understanding the Impact of Online Gambling Ads Exposure. Populix.Co, February. https://info.populix.co/reports/online-gambling-in-indonesia
Ramadaniar, P., Muqsith, M. A., & Ayuningtyas, F. (2024). Mobile Legend Bang Bang (MLBB) Youtube Video Streaming Sebagai Media Periklanan Dalam Perjudian Online. Jurnal Komunikasi Profesional, 8(1), 051–064. https://doi.org/10.25139/jkp.v8i1.7982
Rossi, R., & Nairn, A. (2022). New Developments in Gambling Marketing: the Rise of Social Media Ads and Its Effect on Youth. Current Addiction Reports, 9(4), 385–391. https://doi.org/10.1007/s40429-022-00457-0
Sedley, R. (2010). 4th Annual Online Customer Engagement Report 2010. https://issuu.com/richardsedley/docs/customer-engagement-report2010
Setiawati, S., & Ayu Sri Daulat, Sunarto, P. (2022). The Urgency of Special Regulations for online Gambling in Indonesia. International Journal of Arts and Social Science, 5(7), 108–118. www.ijassjournal.com
Singer, J., Wöhr, A., & Otterbach, S. (2024). Gambling Operators’ Use of Advertising Strategies on Social Media and Their Effects: A Systematic Review. Current Addiction Reports, 11(3), 437–446. https://doi.org/10.1007/s40429-024-00560-4
Sugiyono. (2019). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Alfabeta.
Sulianta, F. (2022). Netnografi: Metode Penelitian Etnografi Digital pada Masyarakat Modern. Penerbit ANDI.
Tim Cek Fakta. (2024). Bahaya Manipulasi Kecerdasan Buatan dalam Promosi Judi “Online.” Kompas.Com. https://www.kompas.com/cekfakta/read/2024/07/02/132000782/bahaya-manipulasi-kecerdasan-buatan-dalam-promosi-judi-online?page=all
Torrance, J., John, B., Greville, J., O’Hanrahan, M., Davies, N., & Roderique-Davies, G. (2021). Emergent gambling advertising; a rapid review of marketing content, delivery and structural features. BMC Public Health, 21(1), 1–13. https://doi.org/10.1186/s12889-021-10805-w
Zollinger, M. (2016). Random Riches: Gambling Past & Present (M. Zollinger (ed.); pp. 1–23). Routledge, Taylor & Francis Group.
DOI: https://doi.org/10.32509/wacana.v25i1.6002
Refbacks
- There are currently no refbacks.

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Indexed by:
Recommended Tools :
Wacana: Jurnal Ilmiah Ilmu Komunikasi
Fakultas Ilmu Komunikasi, Universitas Prof. Dr. Moestopo (Beragama)
Kampus I, Jl. Hang Lekir I/8 Jakarta Pusat, Indonesia 10270
WA: 085714422271 (Chat Only)
email: wacana@dsn.moestopo.ac.id
Copyright (c) 2025 Wacana: Jurnal Ilmiah Ilmu Komunikasi
Licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.












